BuzzData Struct Reference

#include <data.h>

Collaboration diagram for BuzzData:

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Detailed Description

Definition at line 268 of file data.h.


Data Fields

char AIDck
char AIDur
char AIEva
char AILem
char AILunar
char AIpath [23]
char AIPrim
char AISec
char AIStat
char AITech
char AstroCount
char AstroDelay
char AstroLevel
char BadCard [15]
char Block
int16_t Budget
int16_t BudgetHistory [40]
int16_t BudgetHistoryF [40]
char Buy [4][7]
int16_t Cash
char Crew [ASTRONAUT_POOLS+1][ASTRONAUT_CREW_MAX][ASTRONAUT_FLT_CREW_MAX+1]
char DMod
char DurLevel
char eCount
char Female
struct MissionType Future [MAX_MISSIONS]
char FuturePlans
char Gcnt [ASTRONAUT_POOLS+1][ASTRONAUT_CREW_MAX]
char Header [4]
struct PastInfo History [100]
char LaunchFacility [MAX_LAUNCHPADS]
char Level
char LMpts
char M [62]
Equipment Manned [7]
Equipment Misc [7]
struct MissionType Mission [MAX_MISSIONS]
char Name [20]
char Other
struct
BuzzData::Intelligence 
PastIntel [30]
int16_t PastMis
char Plans
struct Astros Pool [65]
char Port [40]
int16_t PresRev [5]
int16_t PrestHist [5][2]
int16_t Prestige
Equipment Probe [7]
char RDMods
char RDYear
Equipment Rocket [7]
int16_t Spend [5][4]
char Table [5][7]
int16_t tempPrestige [2]
char Track [10]
char TurnOnly
struct Prest_Upd Udp [3]
char VList [5]
char VTop
struct BuzzData::WantList WList [5]
char WTop
char X [20]
char ZCost
char ZFlag

Data Structures

struct  Intelligence
struct  WantList

Field Documentation

char BuzzData::AIDck

Definition at line 361 of file data.h.

char BuzzData::AIDur

Definition at line 361 of file data.h.

char BuzzData::AIEva

Definition at line 361 of file data.h.

char BuzzData::AILem

Definition at line 361 of file data.h.

char BuzzData::AILunar

Definition at line 361 of file data.h.

Referenced by AIMaster(), CheckVoting(), MoonVoting(), and NewAI().

char BuzzData::AIpath[23]

Definition at line 359 of file data.h.

Referenced by SetEvents().

char BuzzData::AIPrim

Definition at line 361 of file data.h.

Referenced by AIMaster(), and ProgramVoting().

char BuzzData::AISec

Definition at line 361 of file data.h.

Referenced by AIMaster(), and NewAI().

char BuzzData::AIStat

Definition at line 361 of file data.h.

Referenced by AIMaster(), AIPur(), and NoFail().

char BuzzData::AITech

Definition at line 361 of file data.h.

char BuzzData::AstroCount

Definition at line 320 of file data.h.

Referenced by AstroTurn(), AstSel(), CheckAdv(), CheckProgram(), DisplAst(), DrawReview(), DrawSpaceport(), DumpAstro(), EndGame(), FakeWin(), Hospital(), Limbo(), Master(), Museum(), OpenNews(), Programs(), RemoveUnhappy(), REvent(), SelectBest(), ShowAstroFor(), ShowAstrosHist(), ShowAstroUp(), Skill(), Stat(), Train(), TransAstro(), UpdatePortOverlays(), and UpdateRecords().

char BuzzData::AstroDelay

Definition at line 322 of file data.h.

Referenced by Admin(), AIMaster(), AstSel(), DrawAstCheck(), SelectBest(), UpdAll(), and Update().

char BuzzData::AstroLevel

Definition at line 321 of file data.h.

Referenced by AIAstroPur(), AstSel(), DrawAstCheck(), DrawAstSel(), SelectBest(), and UpdatePortOverlays().

char BuzzData::BadCard[15]

Definition at line 372 of file data.h.

Referenced by ResolveEvent().

char BuzzData::Block

Definition at line 340 of file data.h.

Referenced by UpdAll(), and Update().

int16_t BuzzData::Budget

Definition at line 273 of file data.h.

Referenced by DrawBudget(), MainLoop(), OrderMissions(), REvent(), SwapGameDat(), UpdAll(), Update(), and UpdatePortOverlays().

int16_t BuzzData::BudgetHistory[40]

Definition at line 278 of file data.h.

Referenced by DrawBudget(), SwapGameDat(), and UpdateRecords().

int16_t BuzzData::BudgetHistoryF[40]

Definition at line 279 of file data.h.

Referenced by DrawBudget(), and SwapGameDat().

char BuzzData::Buy[4][7]

Definition at line 348 of file data.h.

Referenced by AIMaster(), GenPur(), KeepRD(), MoonProgram(), NewAI(), RD(), RDafford(), Strategy_One(), Strategy_Thr(), Strategy_Two(), UpdAll(), and Update().

int16_t BuzzData::Cash

Definition at line 272 of file data.h.

Referenced by Admin(), AIAstroPur(), AIMaster(), AstSel(), BuyUnit(), BuyVabRkt(), CheckAdv(), DamProb(), DrawAstCheck(), DrawBudget(), DrawHPurc(), DrawRD(), DrawRush(), DrawSpaceport(), FillVab(), FixPrograms(), FutureCheck(), GenPur(), Intel(), Limbo(), MainLoop(), Museum(), NewAI(), PadDraw(), RD(), RDafford(), REvent(), Rush(), ShowPad(), ShowUnit(), Strategy_One(), Strategy_Thr(), Strategy_Two(), SwapGameDat(), and VAB().

char BuzzData::Crew[ASTRONAUT_POOLS+1][ASTRONAUT_CREW_MAX][ASTRONAUT_FLT_CREW_MAX+1]

Definition at line 334 of file data.h.

Referenced by AIFuture(), AsnCrew(), AstroTurn(), Breakgrp(), ClrFut(), ClrMiss(), DumpAstro(), FreePadMen(), FutSt(), Launch(), MissionPast(), PadDraw(), Programs(), RemoveUnhappy(), Replace_Snaut(), REvent(), and TransAstro().

char BuzzData::DMod

Definition at line 317 of file data.h.

Referenced by AILaunch(), MisAnn(), MisCheck(), MissionSetup(), UpdAll(), Update(), and VAB().

char BuzzData::DurLevel

Definition at line 288 of file data.h.

Referenced by AIFuture(), AllotPrest(), MisDur(), NewAI(), Panic_Level(), PrestCheck(), PrestMin(), Strategy_One(), Strategy_Thr(), and Strategy_Two().

char BuzzData::eCount

Definition at line 349 of file data.h.

Referenced by GoNews(), News(), and Viewing().

char BuzzData::Female

Definition at line 338 of file data.h.

Referenced by AstSel(), REvent(), and SelectBest().

struct MissionType BuzzData::Future[MAX_MISSIONS] [read]

Definition at line 341 of file data.h.

Referenced by AIFuture(), AIMaster(), AsnCrew(), ClrFut(), DestroyPad(), DrawFuture(), Future(), FutureCheck(), HardCrewAssign(), HardRequest(), MisIntel(), NewAI(), REvent(), Scheduler(), SecondHard(), UpdAll(), and Update().

char BuzzData::FuturePlans

Definition at line 287 of file data.h.

Referenced by REvent().

char BuzzData::Gcnt[ASTRONAUT_POOLS+1][ASTRONAUT_CREW_MAX]

Definition at line 333 of file data.h.

Referenced by AstLevel(), AstroTurn(), Breakgrp(), CheckCrewOK(), DumpAstro(), FreePadMen(), PadDraw(), Programs(), Replace_Snaut(), TransAstro(), and VerifyCrews().

char BuzzData::Header[4]

Definition at line 269 of file data.h.

struct PastInfo BuzzData::History[100] [read]

Definition at line 342 of file data.h.

Referenced by AIMaster(), CalcScore(), CheckSucess(), DisplAstData(), Draw_Mis_Stats(), DrawMisHist(), DrawRank(), DrawViewing(), EndGame(), FastOne(), FullFast(), Mission_Data_Buttons(), MissionPast(), NoFail(), PInfo(), PlanText(), RecChange(), Set_Goal(), ShowSpHist(), TestFMis(), UpdAll(), Update(), UpdateRecords(), and WriteRecord().

char BuzzData::LaunchFacility[MAX_LAUNCHPADS]

Definition at line 319 of file data.h.

Referenced by AIMaster(), DestroyPad(), DrawFuture(), DrawSpaceport(), FutureCheck(), NewAI(), PadDraw(), REvent(), Scheduler(), and ShowPad().

char BuzzData::Level

Definition at line 271 of file data.h.

char BuzzData::LMpts

Definition at line 289 of file data.h.

Referenced by LMBld(), MissionSetup(), Set_LM(), Strategy_One(), Strategy_Thr(), Strategy_Two(), and UpDateTable().

char BuzzData::M[62]

Definition at line 371 of file data.h.

Referenced by Search().

Equipment BuzzData::Manned[7]

Definition at line 301 of file data.h.

Referenced by AILaunch(), AIMaster(), AIQUnit(), BackIntel(), BuildVAB(), BuyUnit(), CheckIfMissionGo(), CheckLimit(), CheckMax(), CheckSafety(), ChkDelVab(), DamProb(), DispLoc(), DrawHard(), DrawLimbo(), DrawProgs(), Drec(), EndGame(), FakeWin(), FillVab(), FixPrograms(), GenPur(), GetHard(), HardRequest(), HInfo(), HPurc(), ICost(), IInfo(), ImpHard(), KeepRD(), Limbo(), LMAdd(), LMBld(), LMDraw(), MaxChk(), MisAnn(), MissionSetup(), MissionSteps(), NewAI(), PInfo(), QUnit(), RD(), RDafford(), RDPrograms(), RDUnit(), REvent(), SaveMods(), SecondHard(), SF(), ShowUnit(), SN(), Steal(), Strategy_One(), Strategy_Thr(), Strategy_Two(), SwapGameDat(), UpdAll(), Update(), UpdatePortOverlays(), VAB(), and VerifyData().

Equipment BuzzData::Misc[7]

Definition at line 308 of file data.h.

Referenced by AILaunch(), AIMaster(), AIQUnit(), AllotPrest(), BackIntel(), BuildVAB(), BuyUnit(), CheckIfMissionGo(), ChkDelVab(), DamProb(), DockingKludge(), FillVab(), FixPrograms(), GenPur(), HInfo(), HPurc(), ICost(), IInfo(), ImpHard(), LMAdd(), MaxChk(), MisAnn(), MissionSetup(), Moon(), NewAI(), PInfo(), PlanText(), QUnit(), RD(), RDafford(), RDPrograms(), RDUnit(), SatDraw(), SatText(), SaveMods(), ShowUnit(), Steal(), Strategy_One(), Strategy_Thr(), Strategy_Two(), SwapGameDat(), U_AllotPrest(), VAB(), and VerifyData().

struct MissionType BuzzData::Mission[MAX_MISSIONS] [read]

Definition at line 339 of file data.h.

Referenced by AIFuture(), AILaunch(), AllotPrest(), BuildVAB(), CheckCrewOK(), CheckIfMissionGo(), ClrMiss(), DestroyPad(), DispVAB(), DrawRush(), DrawSpaceport(), EndGame(), FutureCheck(), Launch(), Master(), MisAnn(), MisCheck(), MisIntel(), MisOrd(), MisReq(), MissionPast(), MissionSetDown(), MissionSetup(), MissionSteps(), NewAI(), OrderMissions(), PadDraw(), Panic_Level(), PortSel(), REvent(), Rush(), ShowPad(), Strategy_One(), Strategy_Thr(), Strategy_Two(), U_AllotPrest(), UpdAll(), Update(), VAB(), and VerifyCrews().

char BuzzData::Name[20]

Definition at line 270 of file data.h.

Referenced by DamProb(), DispNews(), DrawPrefs(), DrawStatistics(), FileAccess(), Prefs(), SaveMail(), and WriteRecord().

char BuzzData::Other

Definition at line 344 of file data.h.

Referenced by AstroTurn(), Launch(), REvent(), Set_Goal(), UpdAll(), and Update().

struct BuzzData::Intelligence BuzzData::PastIntel[30]

Referenced by BackIntel(), Bad(), Bre(), HarIntel(), IntelPhase(), MisIntel(), SaveIntel(), SwapGameDat(), and XSpec().

int16_t BuzzData::PastMis

Definition at line 343 of file data.h.

Referenced by AIMaster(), CalcScore(), DrawMisHist(), DrawRank(), DrawViewing(), EndGame(), FastOne(), FullFast(), MisRev(), Mission_Data_Buttons(), MissionPast(), NoFail(), PInfo(), PlanText(), PlayFirst(), PrestNeg(), RewindOne(), Set_Goal(), ShowSpHist(), SwapGameDat(), UpdAll(), Update(), and UpdateRecords().

char BuzzData::Plans

Definition at line 285 of file data.h.

Referenced by OpenNews(), and TestFMis().

struct Astros BuzzData::Pool[65] [read]

Definition at line 323 of file data.h.

Referenced by AIFuture(), AsnCrew(), AstLevel(), AstroTurn(), AstSel(), AstStats(), BarSkill(), Breakgrp(), CheckAdv(), CheckProgram(), ClrFut(), ClrMiss(), DispLeft(), Draw_Mis_Stats(), DrawReview(), DrawSpaceport(), DumpAstro(), EndGame(), F_KillCrew(), FailEval(), FakeWin(), FreePadMen(), FutAstList(), FutSt(), Hospital(), Launch(), Limbo(), LimboText(), Master(), MissionPast(), NewAstList(), OpenNews(), PadDraw(), Programs(), RecChange(), RemoveUnhappy(), Replace_Snaut(), REvent(), SelectBest(), ShowAstrosHist(), Skill(), SwapGameDat(), Train(), TrainText(), TransAstro(), UpdatePortOverlays(), UpdateRecords(), and WriteRecord().

char BuzzData::Port[40]

Definition at line 373 of file data.h.

Referenced by DrawSpaceport(), MapKey(), Master(), Port(), and UpdatePortOverlays().

int16_t BuzzData::PresRev[5]

Definition at line 276 of file data.h.

Referenced by CalcPresRev(), DrawReview(), InitData(), and SwapGameDat().

int16_t BuzzData::PrestHist[5][2]

Definition at line 275 of file data.h.

Referenced by DrawBudget(), and SwapGameDat().

int16_t BuzzData::Prestige

Definition at line 274 of file data.h.

Referenced by CalcPresRev(), Launch(), and SwapGameDat().

Equipment BuzzData::Probe[7]

Definition at line 293 of file data.h.

Referenced by AIMaster(), AIPur(), AIQUnit(), BackIntel(), BuildVAB(), BuyUnit(), CheckMax(), ChkDelVab(), DamMod(), DamProb(), DockingKludge(), FillVab(), FixPrograms(), GenPur(), GetHard(), HInfo(), HPurc(), ICost(), IInfo(), ImpHard(), MaxChk(), MisAnn(), MissionSetup(), NewAI(), NMod(), PInfo(), PlanText(), Prefs(), QUnit(), RD(), RDafford(), RDMods(), RDPrograms(), RDUnit(), REvent(), SatBld(), SatDraw(), SatText(), SaveMods(), SF(), ShowUnit(), SN(), Steal(), Strategy_One(), Strategy_Thr(), Strategy_Two(), SwapGameDat(), UpdAll(), Update(), UpdateHardTurn(), UpdatePortOverlays(), VAB(), VerifyData(), and VerifySF().

char BuzzData::RDMods

Definition at line 282 of file data.h.

Referenced by RDButTxt(), RDUnit(), REvent(), UpdAll(), and Update().

char BuzzData::RDYear

Definition at line 283 of file data.h.

Referenced by REvent(), UpdAll(), and Update().

Equipment BuzzData::Rocket[7]

Definition at line 296 of file data.h.

Referenced by AILaunch(), AIMaster(), AIPur(), AIQUnit(), BackIntel(), BoostCheck(), BuyUnit(), BuyVabRkt(), ChkVabRkt(), DamProb(), FixPrograms(), GenPur(), GetHard(), HInfo(), HPurc(), IInfo(), ImpHard(), KeepRD(), MaxChk(), MisAnn(), MissionSetup(), NewAI(), PInfo(), QUnit(), RD(), RDafford(), RDPrograms(), RDUnit(), REvent(), SaveMods(), ShowUnit(), Steal(), Strategy_One(), Strategy_Thr(), Strategy_Two(), SwapGameDat(), VAB(), and VerifyData().

int16_t BuzzData::Spend[5][4]

Definition at line 280 of file data.h.

Referenced by AstSel(), BuyUnit(), DrawPastExp(), FutureCheck(), RD(), and SwapGameDat().

char BuzzData::Table[5][7]

Definition at line 332 of file data.h.

Referenced by IInfo(), ImpHard(), and SaveIntel().

int16_t BuzzData::tempPrestige[2]

Definition at line 277 of file data.h.

Referenced by CalcPresRev(), and SwapGameDat().

char BuzzData::Track[10]

Definition at line 360 of file data.h.

Referenced by AIMaster(), AIPur(), DrawStatistics(), NewAI(), Panic_Level(), PickModule(), Strategy_One(), Strategy_Thr(), and Strategy_Two().

char BuzzData::TurnOnly

Definition at line 284 of file data.h.

Referenced by BuyUnit(), BuyVabRkt(), FillVab(), REvent(), ShowUnit(), UpdAll(), and Update().

struct Prest_Upd BuzzData::Udp[3] [read]

Definition at line 328 of file data.h.

Referenced by Set_Goal().

char BuzzData::VList[5]

Definition at line 330 of file data.h.

char BuzzData::VTop

Definition at line 331 of file data.h.

struct BuzzData::WantList BuzzData::WList[5]

Referenced by GetHard(), and Scheduler().

char BuzzData::WTop

Definition at line 329 of file data.h.

char BuzzData::X[20]

Definition at line 370 of file data.h.

char BuzzData::ZCost

Definition at line 315 of file data.h.

char BuzzData::ZFlag

Definition at line 316 of file data.h.


The documentation for this struct was generated from the following file:
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