#include <data.h>
Definition at line 165 of file data.h.
Data Fields | |
char | BCrew |
Backup Crew. | |
char | Crew |
Actual Mission Crew. | |
char | Duration |
Duration time. | |
char | Hard [6] |
Prime,Kick,LEM,PayLoad,Rocket. | |
char | Joint |
Joint Mission flag. | |
char | Men |
Qty of men used in mission. | |
char | MissionCode |
internal code of mission type | |
char | Month |
Month of Launch. | |
char | Name [25] |
name of mission | |
char | part |
primary/secondary portion | |
char | Patch |
Patch Used on this Mission. | |
char | PCrew |
Primary Crew. | |
char | Prog |
Hardware program used. | |
char | Rushing |
rushing time 0-3 |
char MissionType::BCrew |
Backup Crew.
Definition at line 178 of file data.h.
Referenced by AIFuture(), AsnCrew(), CheckCrewOK(), ClrFut(), ClrMiss(), FreePadMen(), Launch(), PadDraw(), REvent(), and VerifyCrews().
char MissionType::Crew |
Actual Mission Crew.
Definition at line 179 of file data.h.
Referenced by Launch(), MissionPast(), and REvent().
Duration time.
Definition at line 174 of file data.h.
Referenced by AIFuture(), AllotPrest(), ClrFut(), Future(), HardRequest(), Launch(), MisCheck(), MissionPast(), PadDraw(), and SecondHard().
char MissionType::Hard[6] |
Prime,Kick,LEM,PayLoad,Rocket.
Definition at line 170 of file data.h.
Referenced by AILaunch(), AllotPrest(), CheckIfMissionGo(), ClrMiss(), FutureCheck(), Launch(), MisAnn(), MisReq(), MissionPast(), MissionSetup(), PortSel(), and VAB().
char MissionType::Joint |
Joint Mission flag.
Definition at line 171 of file data.h.
Referenced by AIFuture(), AILaunch(), BuildVAB(), ClrFut(), ClrMiss(), DrawRush(), HardCrewAssign(), Launch(), Master(), MisAnn(), MissionPast(), MissionSetDown(), MissionSetup(), PadDraw(), REvent(), UpdAll(), Update(), and VerifyCrews().
char MissionType::Men |
Qty of men used in mission.
Definition at line 175 of file data.h.
Referenced by AIFuture(), AsnCrew(), CheckCrewOK(), ClrFut(), ClrMiss(), DestroyPad(), DispVAB(), HardCrewAssign(), Launch(), MisReq(), MissionPast(), REvent(), and SecondHard().
internal code of mission type
Definition at line 167 of file data.h.
Referenced by AIFuture(), AILaunch(), AIMaster(), AllotPrest(), BuildVAB(), CheckCrewOK(), CheckIfMissionGo(), ClrFut(), ClrMiss(), DispVAB(), DrawFuture(), DrawRush(), DrawSpaceport(), EndGame(), Future(), FutureCheck(), HardCrewAssign(), Launch(), Master(), MisAnn(), MisCheck(), MisIntel(), MisReq(), MissionPast(), MissionSetup(), MissionSteps(), NewAI(), OrderMissions(), PadDraw(), Panic_Level(), PortSel(), REvent(), Rush(), Scheduler(), ShowPad(), Strategy_One(), Strategy_Thr(), Strategy_Two(), U_AllotPrest(), UpdAll(), Update(), VAB(), and VerifyCrews().
char MissionType::Month |
Month of Launch.
Definition at line 173 of file data.h.
Referenced by AIFuture(), AILaunch(), AllotPrest(), DrawRush(), EndGame(), MisAnn(), MisOrd(), MissionPast(), OrderMissions(), Rush(), and U_AllotPrest().
char MissionType::Name[25] |
name of mission
Definition at line 166 of file data.h.
Referenced by DispVAB(), DrawRush(), EndGame(), MisReq(), MissionPast(), Rush(), UpdAll(), and Update().
char MissionType::part |
primary/secondary portion
Definition at line 169 of file data.h.
Referenced by AIFuture(), AILaunch(), AllotPrest(), BuildVAB(), ClrFut(), ClrMiss(), DrawFuture(), DrawRush(), FutureCheck(), HardCrewAssign(), Launch(), OrderMissions(), PadDraw(), Rush(), and VerifyCrews().
char MissionType::Patch |
char MissionType::PCrew |
Primary Crew.
Definition at line 177 of file data.h.
Referenced by AIFuture(), AsnCrew(), CheckCrewOK(), ClrFut(), ClrMiss(), FreePadMen(), Launch(), PadDraw(), REvent(), and VerifyCrews().
char MissionType::Prog |
Hardware program used.
Definition at line 176 of file data.h.
Referenced by AIFuture(), AILaunch(), AllotPrest(), AsnCrew(), BuildVAB(), CheckCrewOK(), ClrFut(), ClrMiss(), FreePadMen(), HardRequest(), Launch(), MisCheck(), MissionPast(), PadDraw(), REvent(), SecondHard(), UpdAll(), Update(), and VerifyCrews().
char MissionType::Rushing |
rushing time 0-3
Definition at line 172 of file data.h.
Referenced by AILaunch(), DrawRush(), Launch(), and Rush().