#include <data.h>
Definition at line 376 of file data.h.
Data Fields | |
char | BUZZ [4] |
Save Version Marker. | |
uint32_t | Checksum |
Checksum of Data. | |
char | Count |
Number of Events Picked. | |
struct Defl | Def |
Defaults. | |
char | EMark [4] |
Event Marker. | |
char | Events [100] |
History of Event Cards. | |
char | Mile [NUM_PLAYERS][10] |
MileStone Calcs. | |
struct BuzzData | P [NUM_PLAYERS] |
Player Game Data. | |
char | PD [NUM_PLAYERS][28] |
char | plr [NUM_PLAYERS] |
Order of Turns. | |
struct PrestType | Prestige [28] |
Definitions of Prest Vals. | |
char | Season |
Season of Year. | |
char | Year |
Game Turn. |
char Players::BUZZ[4] |
uint32_t Players::Checksum |
char Players::Count |
struct Defl Players::Def [read] |
Defaults.
Definition at line 380 of file data.h.
Referenced by AIMaster(), AstLevel(), AstroTurn(), CalcPresRev(), DrawPrefs(), DrawRank(), DrawStatistics(), F_KillCrew(), FileAccess(), IntelPhase(), KeepRD(), Launch(), MisCheck(), MissionSteps(), MisSkip(), PlaySequence(), Prefs(), PrestMin(), SaveMail(), and UpdateRecords().
char Players::EMark[4] |
char Players::Events[100] |
char Players::Mile[NUM_PLAYERS][10] |
struct BuzzData Players::P[NUM_PLAYERS] [read] |
Player Game Data.
Definition at line 384 of file data.h.
Referenced by Admin(), AIAstroPur(), AIFuture(), AILaunch(), AIMaster(), AIPur(), AIQUnit(), AllotPrest(), AsnCrew(), AstLevel(), AstroTurn(), AstSel(), AstStats(), BackIntel(), Bad(), BarSkill(), BoostCheck(), Bre(), Breakgrp(), BuildVAB(), BuyUnit(), BuyVabRkt(), CalcPresRev(), CalcScore(), CheckAdv(), CheckCrewOK(), CheckIfMissionGo(), CheckLimit(), CheckMax(), CheckProgram(), CheckSafety(), CheckSucess(), CheckVoting(), ChkDelVab(), ChkVabRkt(), ClrFut(), ClrMiss(), DamMod(), DamProb(), DestroyPad(), DisplAst(), DisplAstData(), DispLeft(), DispLoc(), DispNews(), DispVAB(), DockingKludge(), Draw_Mis_Stats(), DrawAstCheck(), DrawAstSel(), DrawBudget(), DrawFuture(), DrawHard(), DrawHPurc(), DrawLimbo(), DrawMisHist(), DrawPastExp(), DrawPrefs(), DrawProgs(), DrawRank(), DrawRD(), DrawReview(), DrawRush(), DrawSpaceport(), DrawStatistics(), DrawViewing(), Drec(), DumpAstro(), EndGame(), F_KillCrew(), FailEval(), FakeWin(), FastOne(), FileAccess(), FillVab(), FixPrograms(), FreePadMen(), FullFast(), FutAstList(), FutSt(), Future(), FutureCheck(), GenPur(), GetHard(), GoNews(), HardCrewAssign(), HardRequest(), HarIntel(), HInfo(), Hospital(), HPurc(), ICost(), IInfo(), ImpHard(), InitData(), Intel(), IntelPhase(), KeepRD(), Launch(), Limbo(), LimboText(), LMAdd(), LMBld(), LMDraw(), MainLoop(), MapKey(), Master(), MaxChk(), MisAnn(), MisCheck(), MisDur(), MisIntel(), MisOrd(), MisReq(), MisRev(), Mission_Data_Buttons(), MissionPast(), MissionSetDown(), MissionSetup(), MissionSteps(), Moon(), MoonProgram(), MoonVoting(), Museum(), NewAI(), NewAstList(), News(), NMod(), NoFail(), OpenNews(), OrderMissions(), PadDraw(), Panic_Level(), PickModule(), PInfo(), PlanText(), PlayFirst(), Port(), PortSel(), Prefs(), PrestCheck(), PrestMin(), PrestNeg(), Programs(), ProgramVoting(), QUnit(), RD(), RDafford(), RDButTxt(), RDMods(), RDPrograms(), RDUnit(), RecChange(), RemoveUnhappy(), Replace_Snaut(), ResolveEvent(), REvent(), RewindOne(), Rush(), SatBld(), SatDraw(), SatText(), SaveIntel(), SaveMail(), SaveMods(), Scheduler(), Search(), SecondHard(), SelectBest(), Set_Goal(), Set_LM(), SetEvents(), SF(), ShowAstroFor(), ShowAstrosHist(), ShowAstroUp(), ShowPad(), ShowSpHist(), ShowUnit(), Skill(), SN(), Stat(), Steal(), Strategy_One(), Strategy_Thr(), Strategy_Two(), SwapGameDat(), TestFMis(), Train(), TrainText(), TransAstro(), U_AllotPrest(), UpdAll(), Update(), UpdateHardTurn(), UpdatePortOverlays(), UpdateRecords(), UpDateTable(), VAB(), VerifyCrews(), VerifyData(), VerifySF(), Viewing(), WriteRecord(), and XSpec().
char Players::PD[NUM_PLAYERS][28] |
char Players::plr[NUM_PLAYERS] |
Order of Turns.
Definition at line 379 of file data.h.
Referenced by DamProb(), FileAccess(), and SaveMail().
struct PrestType Players::Prestige[28] [read] |
Definitions of Prest Vals.
Definition at line 383 of file data.h.
Referenced by AIMaster(), CalcScore(), DPrest(), EndGame(), PInfo(), PlanText(), PlayFirst(), PrestCheck(), PrestNeg(), SatText(), Set_Dock(), Set_Goal(), SetEvents(), ShowPrest(), SwapGameDat(), UpdAll(), Update(), UpdatePortOverlays(), UpdateRecords(), UpDateTable(), and WhichPart().
char Players::Season |
Season of Year.
Definition at line 382 of file data.h.
Referenced by Admin(), AI_Begin(), AILaunch(), AIMaster(), AstroTurn(), BackIntel(), CalcPresRev(), DispNews(), DrawAstCheck(), DrawAstSel(), DrawBudget(), DrawFuture(), DrawRush(), DrawSpaceport(), FileAccess(), Intel(), IntelPhase(), Museum(), News(), NextTurn(), OpenNews(), Port(), PortSel(), SaveMail(), and ShowSpHist().
char Players::Year |
Game Turn.
Definition at line 381 of file data.h.
Referenced by Admin(), AI_Begin(), AIMaster(), AllotPrest(), AltHistory(), Bad(), CalcPresRev(), CalcScore(), DispNews(), DrawAstCheck(), DrawAstSel(), DrawBudget(), DrawFuture(), DrawReview(), DrawSpaceport(), EndGame(), FakeWin(), FileAccess(), HarIntel(), Intel(), IntelPhase(), MainLoop(), MisAnn(), MisIntel(), MisOrd(), MissionPast(), Museum(), News(), NextTurn(), OpenNews(), Port(), PortSel(), REvent(), SaveMail(), ShowSpHist(), and U_AllotPrest().