Players Struct Reference

#include <data.h>

Collaboration diagram for Players:

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Detailed Description

Definition at line 376 of file data.h.


Data Fields

char BUZZ [4]
 Save Version Marker.
uint32_t Checksum
 Checksum of Data.
char Count
 Number of Events Picked.
struct Defl Def
 Defaults.
char EMark [4]
 Event Marker.
char Events [100]
 History of Event Cards.
char Mile [NUM_PLAYERS][10]
 MileStone Calcs.
struct BuzzData P [NUM_PLAYERS]
 Player Game Data.
char PD [NUM_PLAYERS][28]
char plr [NUM_PLAYERS]
 Order of Turns.
struct PrestType Prestige [28]
 Definitions of Prest Vals.
char Season
 Season of Year.
char Year
 Game Turn.

Field Documentation

char Players::BUZZ[4]

Save Version Marker.

Definition at line 377 of file data.h.

uint32_t Players::Checksum

Checksum of Data.

Definition at line 378 of file data.h.

Referenced by SwapGameDat().

char Players::Count

Number of Events Picked.

Definition at line 387 of file data.h.

Referenced by GoNews(), InitData(), News(), and REvent().

struct Defl Players::Def [read]

Defaults.

Definition at line 380 of file data.h.

Referenced by AIMaster(), AstLevel(), AstroTurn(), CalcPresRev(), DrawPrefs(), DrawRank(), DrawStatistics(), F_KillCrew(), FileAccess(), IntelPhase(), KeepRD(), Launch(), MisCheck(), MissionSteps(), MisSkip(), PlaySequence(), Prefs(), PrestMin(), SaveMail(), and UpdateRecords().

char Players::EMark[4]

Event Marker.

Definition at line 385 of file data.h.

Referenced by SwapGameDat().

char Players::Events[100]

History of Event Cards.

Definition at line 386 of file data.h.

Referenced by GoNews(), News(), REvent(), and SetEvents().

char Players::Mile[NUM_PLAYERS][10]

MileStone Calcs.

Definition at line 389 of file data.h.

struct BuzzData Players::P[NUM_PLAYERS] [read]

Player Game Data.

Definition at line 384 of file data.h.

Referenced by Admin(), AIAstroPur(), AIFuture(), AILaunch(), AIMaster(), AIPur(), AIQUnit(), AllotPrest(), AsnCrew(), AstLevel(), AstroTurn(), AstSel(), AstStats(), BackIntel(), Bad(), BarSkill(), BoostCheck(), Bre(), Breakgrp(), BuildVAB(), BuyUnit(), BuyVabRkt(), CalcPresRev(), CalcScore(), CheckAdv(), CheckCrewOK(), CheckIfMissionGo(), CheckLimit(), CheckMax(), CheckProgram(), CheckSafety(), CheckSucess(), CheckVoting(), ChkDelVab(), ChkVabRkt(), ClrFut(), ClrMiss(), DamMod(), DamProb(), DestroyPad(), DisplAst(), DisplAstData(), DispLeft(), DispLoc(), DispNews(), DispVAB(), DockingKludge(), Draw_Mis_Stats(), DrawAstCheck(), DrawAstSel(), DrawBudget(), DrawFuture(), DrawHard(), DrawHPurc(), DrawLimbo(), DrawMisHist(), DrawPastExp(), DrawPrefs(), DrawProgs(), DrawRank(), DrawRD(), DrawReview(), DrawRush(), DrawSpaceport(), DrawStatistics(), DrawViewing(), Drec(), DumpAstro(), EndGame(), F_KillCrew(), FailEval(), FakeWin(), FastOne(), FileAccess(), FillVab(), FixPrograms(), FreePadMen(), FullFast(), FutAstList(), FutSt(), Future(), FutureCheck(), GenPur(), GetHard(), GoNews(), HardCrewAssign(), HardRequest(), HarIntel(), HInfo(), Hospital(), HPurc(), ICost(), IInfo(), ImpHard(), InitData(), Intel(), IntelPhase(), KeepRD(), Launch(), Limbo(), LimboText(), LMAdd(), LMBld(), LMDraw(), MainLoop(), MapKey(), Master(), MaxChk(), MisAnn(), MisCheck(), MisDur(), MisIntel(), MisOrd(), MisReq(), MisRev(), Mission_Data_Buttons(), MissionPast(), MissionSetDown(), MissionSetup(), MissionSteps(), Moon(), MoonProgram(), MoonVoting(), Museum(), NewAI(), NewAstList(), News(), NMod(), NoFail(), OpenNews(), OrderMissions(), PadDraw(), Panic_Level(), PickModule(), PInfo(), PlanText(), PlayFirst(), Port(), PortSel(), Prefs(), PrestCheck(), PrestMin(), PrestNeg(), Programs(), ProgramVoting(), QUnit(), RD(), RDafford(), RDButTxt(), RDMods(), RDPrograms(), RDUnit(), RecChange(), RemoveUnhappy(), Replace_Snaut(), ResolveEvent(), REvent(), RewindOne(), Rush(), SatBld(), SatDraw(), SatText(), SaveIntel(), SaveMail(), SaveMods(), Scheduler(), Search(), SecondHard(), SelectBest(), Set_Goal(), Set_LM(), SetEvents(), SF(), ShowAstroFor(), ShowAstrosHist(), ShowAstroUp(), ShowPad(), ShowSpHist(), ShowUnit(), Skill(), SN(), Stat(), Steal(), Strategy_One(), Strategy_Thr(), Strategy_Two(), SwapGameDat(), TestFMis(), Train(), TrainText(), TransAstro(), U_AllotPrest(), UpdAll(), Update(), UpdateHardTurn(), UpdatePortOverlays(), UpdateRecords(), UpDateTable(), VAB(), VerifyCrews(), VerifyData(), VerifySF(), Viewing(), WriteRecord(), and XSpec().

char Players::PD[NUM_PLAYERS][28]

Definition at line 388 of file data.h.

Referenced by PlayFirst().

char Players::plr[NUM_PLAYERS]

Order of Turns.

Definition at line 379 of file data.h.

Referenced by DamProb(), FileAccess(), and SaveMail().

struct PrestType Players::Prestige[28] [read]

Definitions of Prest Vals.

Definition at line 383 of file data.h.

Referenced by AIMaster(), CalcScore(), DPrest(), EndGame(), PInfo(), PlanText(), PlayFirst(), PrestCheck(), PrestNeg(), SatText(), Set_Dock(), Set_Goal(), SetEvents(), ShowPrest(), SwapGameDat(), UpdAll(), Update(), UpdatePortOverlays(), UpdateRecords(), UpDateTable(), and WhichPart().

char Players::Season

Season of Year.

Definition at line 382 of file data.h.

Referenced by Admin(), AI_Begin(), AILaunch(), AIMaster(), AstroTurn(), BackIntel(), CalcPresRev(), DispNews(), DrawAstCheck(), DrawAstSel(), DrawBudget(), DrawFuture(), DrawRush(), DrawSpaceport(), FileAccess(), Intel(), IntelPhase(), Museum(), News(), NextTurn(), OpenNews(), Port(), PortSel(), SaveMail(), and ShowSpHist().

char Players::Year

Game Turn.

Definition at line 381 of file data.h.

Referenced by Admin(), AI_Begin(), AIMaster(), AllotPrest(), AltHistory(), Bad(), CalcPresRev(), CalcScore(), DispNews(), DrawAstCheck(), DrawAstSel(), DrawBudget(), DrawFuture(), DrawReview(), DrawSpaceport(), EndGame(), FakeWin(), FileAccess(), HarIntel(), Intel(), IntelPhase(), MainLoop(), MisAnn(), MisIntel(), MisOrd(), MissionPast(), Museum(), News(), NextTurn(), OpenNews(), Port(), PortSel(), REvent(), SaveMail(), ShowSpHist(), and U_AllotPrest().


The documentation for this struct was generated from the following file:
Generated on Fri Sep 28 00:35:29 2007 for raceintospace by  doxygen 1.5.3