#include <gamedata.h>
Definition at line 91 of file gamedata.h.
Data Fields | |
int16_t | aIdx |
index of video filename in {SEQ,FSEQ}.KEY | |
int16_t | sIdx |
index of audio filename in {SEQ,FSEQ}.KEY |
int16_t oLIST::aIdx |
index of video filename in {SEQ,FSEQ}.KEY
Definition at line 92 of file gamedata.h.
Referenced by Replay().
int16_t oLIST::sIdx |