#include "gamedata.h"
#include "Buzz_inc.h"
#include "externs.h"
#include "mis.h"
#include "av.h"
#include "mmfile.h"
#include "utils.h"
#include "logging.h"
#include <assert.h>
Go to the source code of this file.
Data Structures | ||||
struct | Infin | |||
struct | NTable | |||
struct | OF | |||
Defines | ||||
#define | ANIM_PARTS 297 | |||
#define | CLIF_TABLE 240 | |||
#define | FRM_Delay 22 | |||
#define | NORM_TABLE 397 | |||
#define | SCND_TABLE 486 | |||
Functions | ||||
void | Clock (char plr, char clck, char mode, char tm) | |||
int | CloseAnim (FILE *fin) | |||
void | DoPack (char plr, FILE *ffin, char mode, char *cde, char *fName) | |||
char | FailureMode (char plr, int prelim, char *text) | |||
void | GuyDisp (int xa, int ya, struct Astros *Guy) | |||
void | InRFBox (int a, int b, int c, int d, int col) | |||
LOG_DEFAULT_CATEGORY (mission) | ||||
FILE * | OpenAnim (char *fname) | |||
void | PlaySequence (char plr, int step, char *Seq, char mode) | |||
| ||||
int | StepAnim (int x, int y, FILE *fin) | |||
void | Tick (char plr) | |||
Variables | ||||
struct AnimType | AHead | |||
char | AI [2] | |||
long | aLoc | |||
struct BlockHead | BHead | |||
char | BIG | |||
1 for fullscreen mission playback, 0 otherwise | ||||
int | cFrame | |||
GXHEADER | dply | |||
char | EVA [2] | |||
char | fEarly | |||
kind of a boolean indicating early missions | ||||
char | LM [2] | |||
char | loc [4] | |||
struct MisAst | MA [2][4] | |||
char | MANNED [2] | |||
struct MisEval | Mev [60] | |||
struct Infin * | Mob | |||
struct OF * | Mob2 | |||
char | pal2 [768] | |||
char | SHTS [4] | |||
char | STEP | |||
char | STEPnum | |||
int | tFrames |
#define CLIF_TABLE 240 |
#define FRM_Delay 22 |
#define NORM_TABLE 397 |
#define SCND_TABLE 486 |
void Clock | ( | char | plr, | |
char | clck, | |||
char | mode, | |||
char | tm | |||
) |
Definition at line 576 of file mis_c.c.
References av_need_update_xy(), and grPutPixel().
Referenced by Tick().
int CloseAnim | ( | FILE * | fin | ) |
void DoPack | ( | char | plr, | |
FILE * | ffin, | |||
char | mode, | |||
char * | cde, | |||
char * | fName | |||
) |
char FailureMode | ( | char | plr, | |
int | prelim, | |||
char * | text | |||
) |
void InRFBox | ( | int | a, | |
int | b, | |||
int | c, | |||
int | d, | |||
int | col | |||
) |
LOG_DEFAULT_CATEGORY | ( | mission | ) |
FILE* OpenAnim | ( | char * | fname | ) |
void PlaySequence | ( | char | plr, | |
int | step, | |||
char * | Seq, | |||
char | mode | |||
) |
mode | Female or other (2 = female) |
Seq | Sequence-Code for the movies (?) |
Definition at line 136 of file mis_c.c.
Referenced by MisCheck().
int StepAnim | ( | int | x, | |
int | y, | |||
FILE * | fin | |||
) |
void Tick | ( | char | plr | ) |
Definition at line 534 of file mis_c.c.
References Clock(), and get_time().
Referenced by MisCheck(), and PlaySequence().
long aLoc |
int cFrame |
char loc[4] |
Definition at line 69 of file mis_c.c.
Referenced by Check_Dock(), Check_EVA(), Check_Lab(), Check_Photo(), DoPack(), FailEval(), FailureMode(), Future(), MainLoop(), MisCheck(), MissionParse(), MissionPast(), MissionSteps(), News(), PortRestore(), SatDraw(), Set_Dock(), Set_LM(), and Was_Goal().
char SHTS[4] |
int tFrames |