#include "Buzz_inc.h"
#include "externs.h"
Go to the source code of this file.
Functions | |
void | AstroTurn (void) |
void | SetEvents (void) |
void | TestFMis (int j, int i) |
void | UpdAll (char side) |
void | Update (void) |
void | UpdateHardTurn (char plr) |
Update equipment. | |
Variables | |
char | |
char | Nums [30][7] |
char | pNeg [NUM_PLAYERS][MAX_MISSIONS] |
Definition at line 104 of file start.c.
References Astros::Active, Astros::Assign, Defl::Ast1, Defl::Ast2, BuzzData::AstroCount, ASTRONAUT_CREW_MAX, ASTRONAUT_FLT_CREW_MAX, ASTRONAUT_POOLS, Astros::Cap, Astros::CL, Astros::Compat, Astros::CR, BuzzData::Crew, Astros::Crew, Data, Players::Def, Astros::Docking, Astros::Endurance, Astros::EVA, Astros::Focus, BuzzData::Gcnt, Astros::Hero, Astros::IDelay, Astros::LM, MAIL, Astros::Mis, Astros::Mood, Astros::Moved, Astros::Name, NUM_PLAYERS, Astros::oldAssign, BuzzData::Other, Players::P, BuzzData::Pool, Astros::Prime, random, Astros::RDelay, Astros::RetReas, Players::Season, Astros::Special, Astros::Status, Astros::Task, Astros::TrainingLevel, Astros::Una, and UpdateHardTurn().
Definition at line 37 of file start.c.
References BuzzData::AIpath, Data, Players::Events, PrestType::mPlace, Players::P, PrestType::Place, Players::Prestige, random, Rep, and sOpen().
void TestFMis | ( | int | j, | |
int | i | |||
) |
Definition at line 974 of file start.c.
References Data, PastInfo::Event, BuzzData::History, PastInfo::MissionCode, Players::P, BuzzData::Plans, PastInfo::Prestige, PrestNeg(), random, PastInfo::Saf, Set_Goal(), and PastInfo::spResult.
void UpdAll | ( | char | side | ) |
Definition at line 826 of file start.c.
References BuzzData::AstroDelay, AstroTurn(), BuzzData::Block, BuzzData::Budget, BuzzData::Buy, Equipment::Code, Data, BuzzData::DMod, PastInfo::Event, Equipment::Failures, BuzzData::Future, PrestType::Goal, BuzzData::History, MissionType::Joint, BuzzData::Manned, BuzzData::Mission, PastInfo::MissionCode, MissionType::MissionCode, PastInfo::MissionYear, PastInfo::Month, Equipment::Name, MissionType::Name, Nums, BuzzData::Other, Players::P, BuzzData::PastMis, MissionType::Patch, pNeg, Players::Prestige, BuzzData::Probe, MissionType::Prog, random, BuzzData::RDMods, BuzzData::RDYear, PastInfo::spResult, TestFMis(), BuzzData::TurnOnly, and Equipment::Used.
Definition at line 673 of file start.c.
References BuzzData::AstroDelay, AstroTurn(), BuzzData::Block, BuzzData::Budget, BuzzData::Buy, Equipment::Code, Data, BuzzData::DMod, PastInfo::Event, Equipment::Failures, BuzzData::Future, PrestType::Goal, BuzzData::History, MissionType::Joint, BuzzData::Manned, MAX_MISSIONS, BuzzData::Mission, PastInfo::MissionCode, MissionType::MissionCode, PastInfo::MissionYear, PastInfo::Month, Equipment::Name, MissionType::Name, NUM_PLAYERS, Nums, BuzzData::Other, Players::P, BuzzData::PastMis, MissionType::Patch, pNeg, Players::Prestige, BuzzData::Probe, MissionType::Prog, random, BuzzData::RDMods, BuzzData::RDYear, PastInfo::spResult, TestFMis(), BuzzData::TurnOnly, and Equipment::Used.
void UpdateHardTurn | ( | char | plr | ) |
Update equipment.
Definition at line 1011 of file start.c.
References Data, Equipment::Delay, Equipment::Num, Players::P, BuzzData::Probe, Equipment::Seas, and Equipment::Spok.
char Nums[30][7] |