radar.c File Reference

#include "gamedata.h"
#include "Buzz_inc.h"
#include "externs.h"

Go to the source code of this file.

Functions

void ClrMiss (char plr, char pad)
 pad is +3 for compatability with News so that it will go ahead and scrub the mission automatically
void PadDraw (char plr, char pad)
void PadPict (char poff)
void ShowPad (char plr, char pad)

Variables

char AI [2]


Function Documentation

void ClrMiss ( char  plr,
char  pad 
)

pad is +3 for compatability with News so that it will go ahead and scrub the mission automatically

Definition at line 148 of file radar.c.

References AI, MissionType::BCrew, BuzzData::Crew, Data, MissionType::Hard, Help(), MissionType::Joint, MissionType::Men, BuzzData::Mission, Mission_PrimaryBooster, MissionType::MissionCode, Players::P, MissionType::part, MissionType::PCrew, BuzzData::Pool, Astros::Prime, and MissionType::Prog.

void PadDraw ( char  plr,
char  pad 
)

Definition at line 32 of file radar.c.

References MissionType::BCrew, BuzzData::Cash, BuzzData::Crew, Data, DispBig(), DispNum(), MissionType::Duration, FadeIn(), FadeOut(), FlagSm(), BuzzData::Gcnt, grSetColor(), gxClearDisplay(), InBox(), IOBox(), MissionType::Joint, BuzzData::LaunchFacility, BuzzData::Mission, MissionType::MissionCode, MissionName(), Astros::Name, Players::P, PadPict(), pal, MissionType::part, MissionType::Patch, PatchMe(), MissionType::PCrew, BuzzData::Pool, PrintAt(), MissionType::Prog, RectFill(), and ShBox().

void PadPict ( char  poff  ) 

Definition at line 230 of file radar.c.

References buffer, DV(), fread_SimpleHdr(), GV(), gxPutImage(), gxSET, GXHEADER::h, local2, SimpleHdr::offset, pal, RLED_img(), SimpleHdr::size, sizeof_SimpleHdr, sOpen(), table, GXHEADER::vptr, and GXHEADER::w.

void ShowPad ( char  plr,
char  pad 
)

Definition at line 257 of file radar.c.

References BuzzData::Cash, CheckCrewOK(), ClrMiss(), Data, delay(), GetMouse(), Help(), IDT, IKEY, InBox(), K_ENTER, key, BuzzData::LaunchFacility, M_USMIL, M_USSRMIL, BuzzData::Mission, MissionType::MissionCode, music_start, OutBox(), Players::P, PadDraw(), WaitForMouseUp(), x, and y.


Variable Documentation

char AI[2]

Definition at line 106 of file main.c.


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