#include "gamedata.h"
#include "Buzz_inc.h"
#include "externs.h"
Go to the source code of this file.
Functions | |
void | ClrMiss (char plr, char pad) |
pad is +3 for compatability with News so that it will go ahead and scrub the mission automatically | |
void | PadDraw (char plr, char pad) |
void | PadPict (char poff) |
void | ShowPad (char plr, char pad) |
Variables | |
char | AI [2] |
void ClrMiss | ( | char | plr, | |
char | pad | |||
) |
pad is +3 for compatability with News so that it will go ahead and scrub the mission automatically
Definition at line 148 of file radar.c.
References AI, MissionType::BCrew, BuzzData::Crew, Data, MissionType::Hard, Help(), MissionType::Joint, MissionType::Men, BuzzData::Mission, Mission_PrimaryBooster, MissionType::MissionCode, Players::P, MissionType::part, MissionType::PCrew, BuzzData::Pool, Astros::Prime, and MissionType::Prog.
void PadDraw | ( | char | plr, | |
char | pad | |||
) |
Definition at line 32 of file radar.c.
References MissionType::BCrew, BuzzData::Cash, BuzzData::Crew, Data, DispBig(), DispNum(), MissionType::Duration, FadeIn(), FadeOut(), FlagSm(), BuzzData::Gcnt, grSetColor(), gxClearDisplay(), InBox(), IOBox(), MissionType::Joint, BuzzData::LaunchFacility, BuzzData::Mission, MissionType::MissionCode, MissionName(), Astros::Name, Players::P, PadPict(), pal, MissionType::part, MissionType::Patch, PatchMe(), MissionType::PCrew, BuzzData::Pool, PrintAt(), MissionType::Prog, RectFill(), and ShBox().
void PadPict | ( | char | poff | ) |
Definition at line 230 of file radar.c.
References buffer, DV(), fread_SimpleHdr(), GV(), gxPutImage(), gxSET, GXHEADER::h, local2, SimpleHdr::offset, pal, RLED_img(), SimpleHdr::size, sizeof_SimpleHdr, sOpen(), table, GXHEADER::vptr, and GXHEADER::w.
void ShowPad | ( | char | plr, | |
char | pad | |||
) |
Definition at line 257 of file radar.c.
References BuzzData::Cash, CheckCrewOK(), ClrMiss(), Data, delay(), GetMouse(), Help(), IDT, IKEY, InBox(), K_ENTER, key, BuzzData::LaunchFacility, M_USMIL, M_USSRMIL, BuzzData::Mission, MissionType::MissionCode, music_start, OutBox(), Players::P, PadDraw(), WaitForMouseUp(), x, and y.