#include "Buzz_inc.h"
#include "externs.h"
Go to the source code of this file.
Data Structures | |
struct | cStr |
Functions | |
void | AIFuture (char plr, char mis, char pad, char *prog) |
void | AILaunch (char plr) |
void | AIVabCheck (char plr, char mis, char prog) |
char | Best (void) |
char | BoostCheck (char plr) |
void | CalcSaf (char plr, char vs) |
void | GetHard (char plr) |
int | ICost (char plr, char h, char i) |
void | NewAI (char plr, char frog) |
char | Panic_Level (char plr, int *m_1, int *m_2) |
void | Scheduler (char plr) |
char | Search (char plr, char m) |
void | Strategy_One (char plr, int *m_1, int *m_2, int *m_3) |
void | Strategy_Thr (char plr, int *m_1, int *m_2, int *m_3) |
void | Strategy_Two (char plr, int *m_1, int *m_2, int *m_3) |
Variables | |
char | Alt_A [2] = {0,0} |
char | Alt_B [2] = {0,0} |
char | Alt_C [2] = {0,0} |
char | bc [2] |
enum Opponent_Status | Cur_Status |
struct cStr | Mew [5] |
struct mStr | Mis |
char | pc [2] |
int | rck [2] |
struct VInfo | VAS [7][4] |
char | VASqty |
int | whe [2] |
void AIFuture | ( | char | plr, | |
char | mis, | |||
char | pad, | |||
char * | prog | |||
) |
void AILaunch | ( | char | plr | ) |
void AIVabCheck | ( | char | plr, | |
char | mis, | |||
char | prog | |||
) |
char Best | ( | void | ) |
void CalcSaf | ( | char | plr, | |
char | vs | |||
) |
int ICost | ( | char | plr, | |
char | h, | |||
char | i | |||
) |
void NewAI | ( | char | plr, | |
char | frog | |||
) |
char Panic_Level | ( | char | plr, | |
int * | m_1, | |||
int * | m_2 | |||
) |
void Strategy_One | ( | char | plr, | |
int * | m_1, | |||
int * | m_2, | |||
int * | m_3 | |||
) |
Definition at line 185 of file aimis.c.
References Behind, BuzzData::Buy, BuzzData::Cash, Cur_Status, Data, BuzzData::DurLevel, GenPur(), Equipment::InitCost, BuzzData::LMpts, BuzzData::Manned, Equipment::MaxRD, BuzzData::Misc, BuzzData::Mission, MissionType::MissionCode, Equipment::Num, Players::P, PreChe, BuzzData::Probe, RDafford(), BuzzData::Rocket, Equipment::Safety, and BuzzData::Track.
Referenced by NewAI().
void Strategy_Thr | ( | char | plr, | |
int * | m_1, | |||
int * | m_2, | |||
int * | m_3 | |||
) |
Definition at line 324 of file aimis.c.
References Behind, BuzzData::Buy, BuzzData::Cash, Cur_Status, Data, BuzzData::DurLevel, GenPur(), Equipment::InitCost, BuzzData::LMpts, BuzzData::Manned, Equipment::MaxRD, BuzzData::Misc, BuzzData::Mission, MissionType::MissionCode, Equipment::Num, Players::P, PreChe, BuzzData::Probe, RDafford(), BuzzData::Rocket, Equipment::Safety, and BuzzData::Track.
Referenced by NewAI().
void Strategy_Two | ( | char | plr, | |
int * | m_1, | |||
int * | m_2, | |||
int * | m_3 | |||
) |
Definition at line 255 of file aimis.c.
References Behind, BuzzData::Buy, BuzzData::Cash, Cur_Status, Data, BuzzData::DurLevel, GenPur(), Equipment::InitCost, BuzzData::LMpts, BuzzData::Manned, Equipment::MaxRD, BuzzData::Misc, BuzzData::Mission, MissionType::MissionCode, Equipment::Num, Players::P, PreChe, BuzzData::Probe, RDafford(), BuzzData::Rocket, Equipment::Safety, and BuzzData::Track.
Referenced by NewAI().
char Alt_A[2] = {0,0} |
char Alt_B[2] = {0,0} |
char bc[2] |
Referenced by AIVabCheck(), and CalcSaf().
char pc[2] |
int rck[2] |
Definition at line 38 of file vab.c.
Referenced by AILaunch(), Best(), BuildVAB(), CalcSaf(), ChkDelVab(), DispVA(), FillVab(), ShowVA(), VAB(), and VVals().
char VASqty |
Definition at line 39 of file vab.c.
Referenced by AIVabCheck(), Best(), BuildVAB(), LMAdd(), VAB(), and VVals().
int whe[2] |