* File: SEQ.KEY, FSEQ.KEY * Desc: Names of movie & audio files, each name 8 bytes long. * Successful mission video sequences are stored in SEQ, * failures in FSEQ. * Structure: * u16 - number of subsequent filenames * u8[8]* - filenames, each should be 0 terminated *
* File: SEQ.DAT * Desc: Indexes to video and audio files for successful mission stages. * Structure: * sequence of oGROUP structures, * each containing ID sequence string and oLIST structures. *
* VAB.IMG is * ** Player 0 image * char[768] -- palette * uint16_t -- length of following PCX compressed image * image_data[] -- * ** Player 1 image * char[768] -- palette * uint16_t -- length of following PCX compressed image * image_data[] * *
* File: FSEQ.DAT * Desc: Indexes to video and audio files for failed mission stages. * Structure: * 50 Table structures * sequence of oFGROUP structures, * each containing ID sequence string and oLIST structures. *
* File: REPLAY.DAT * Desc: Contains indices to animation sequences of past player missions. * Structure: * sequence of ReplayItem structures, * each containing offsets to animations. *